Corridors and pillars
Previously damage was computed as str + dmg, but there was a random chance to subtract 1. This was a hidden from the player. Now I have made this variation in damage more substantial, and visible to the player, by implementing damage ranges for weapons. For example a weapon can have a dmg stat of 3-4, meaning the character wielding it will do damage of str plus between 3 and 4.
The room layout is now more varied with corridors (rooms can be one tile wide) and pillars (free standing pieces of walls). To avoid completely unplayable levels, Stone Trolls (who always start out sleeping) will not start in a location where they are blocking the player.
Going up the stairs to the next level is now an explicit 'go up' action, so the players can walk past the stairs without automatically ending the current level.

Skeleton Dungeon
Work in progress turn based roguelike
| Status | In development |
| Author | Foppygames |
| Genre | Role Playing |
| Tags | 2D, Roguelike, Turn-based |
| Languages | English |
More posts
- Spiders and sleeping trolls48 days ago
- Multiple levels and stone trollsAug 12, 2025
- HP barMay 29, 2025
- Bow and arrowMay 20, 2025
- Larger sprites and scrollingApr 28, 2025
- Throwing itemsMar 15, 2025
- Armor can absorb damageFeb 22, 2025
- Show monster statsFeb 16, 2025
- Making a turn based roguelikeFeb 10, 2025
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