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Devlog
HP bar
May 29, 2025
by
Foppygames
2
This is a small update in which an HP bar for the player has been added. This makes it more obvious when your health is low. The "wait" action is now called "rest", and HP can now only be regenerated...
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Bow and arrow
May 20, 2025
by
Foppygames
2
With the latest update the player can now load an arrow on a bow, and shoot the bow. The chance of the arrow hitting its target decreases 5% per tile travelled. If it is a hit, the target will lose an...
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Larger sprites and scrolling
April 28, 2025
by
Foppygames
1
This is a rather technical update in which the sprites are now 36x36 (instead of 24x24). To not restrict the size of the world, the world can now be larger than the screen. The player will always be d...
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Throwing items
March 15, 2025
by
Foppygames
1
The player can now hit monsters by throwing items at them. The chance to hit and the damage dealt is the same as in melee combat. Throwing distance does not play a role yet. Larger distances should pe...
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Armor can absorb damage
February 22, 2025
by
Foppygames
The game now has armor items. These have a new stat 'arm' (armor) which is used to absorb damage when hit. As the game does not have a levelling system, other ways are needed to gradually make the pla...
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Show monster stats
February 16, 2025
by
Foppygames
A small update was made. The view popup, as well as the bag and equipment popups, now show the stats of monsters and items. For monsters, the player also sees what items they are wielding, and an indi...
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Making a turn based roguelike
February 10, 2025
by
Foppygames
1
Hi all, I have been working on a new game for a while now, called "Skeleton Dungeon", and decided to publish a development demo here on itch.io. This way I can show people what I am making and maybe g...
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