Armor can absorb damage


The game now has armor items. These have a new stat 'arm' (armor) which is used to absorb damage when hit. As the game does not have a levelling system, other ways are needed to gradually make the player stronger and more capable of fighting stronger monsters. With this new stat, the hp pool can be increased by finding better armor pieces. Currently there are 'old rags' and 'cloth armor' but I plan to add more. I think as I add more armor items and also add stronger monsters (and/or the ability for monsters to use those items) the game will need more than just the single dungeon level. (The plan is to have 10 levels in the end.)

Each armor item is a complete set (a single item), so there are no separate helms, gloves etc. This would perhaps become too much and too complicated. I try to limit the number of equipment slots to keep it simple and also to fit everything on a mobile screen without the need for extra views.

The player stats bar has been moved so it is under the world view, closer to the buttons. There still is a small bar at the top of the screen which may be needed later for game settings/options.

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